The main difference between Anime and Animation is that the Anime is a animation produced in Japan and Animation is a process of creating animated films and series.
Anime () (Japanese: アニメ, Hepburn: anime, [aɲime] (listen), plural: anime) is hand-drawn and computer animation originating from or associated with Japan.
The word anime is the Japanese term for animation, which means all forms of animated media. Outside Japan, anime refers specifically to animation from Japan or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastical themes. The culturally abstract approach to the word’s meaning may open up the possibility of anime produced in countries other than Japan. For simplicity, many Westerners strictly view anime as a Japanese animation product. Some scholars suggest defining anime as specifically or quintessentially Japanese may be related to a new form of Orientalism.The earliest commercial Japanese animation dates to 1917, and Japanese anime production has since continued to increase steadily. The characteristic anime art style emerged in the 1960s with the works of Osamu Tezuka and spread internationally in the late twentieth century, developing a large domestic and international audience. Anime is distributed theatrically, by way of television broadcasts, directly to home media, and over the Internet. It is classified into numerous genres targeting diverse broad and niche audiences.
Anime is a diverse art form with distinctive production methods and techniques that have been adapted over time in response to emergent technologies. It consists of an ideal story-telling mechanism, combining graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques. The production of anime focuses less on the animation of movement and more on the realism of settings as well as the use of camera effects, including panning, zooming, and angle shots. Being hand-drawn, anime is separated from reality by a crucial gap of fiction that provides an ideal path for escapism that audiences can immerse themselves into with relative ease. Diverse art styles are used and character proportions and features can be quite varied, including characteristically large emotive or realistically sized eyes.
The anime industry consists of over 430 production studios, including major names like Studio Ghibli, Gainax, and Toei Animation. Despite comprising only a fraction of Japan’s domestic film market, anime makes up a majority of Japanese DVD sales. It has also seen international success after the rise of English-dubbed programming. This rise in international popularity has resulted in non-Japanese productions using the anime art style. Whether these works are anime-influenced animation or proper anime is a subject for debate amongst fans. Japanese anime accounts for 60% of the world’s animated cartoon television shows, as of 2016.
Animation is a method in which pictures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures.
Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon and beta movement, but the exact causes are still uncertain.
Analog mechanical animation media that rely on the rapid display of sequential images include the phénakisticope, zoetrope, flip book, praxinoscope and film. Television and video are popular electronic animation media that originally were analog and now operate digitally. For display on the computer, techniques like animated GIF and Flash animation were developed.
Animation is more pervasive than many people realise. Apart from short films, feature films, animated gifs and other media dedicated to the display of moving images, animation is also heavily used for video games, motion graphics and special effects. Animation is also prevalent in information technology interfaces.The physical movement of image parts through simple mechanics – in for instance the moving images in magic lantern shows – can also be considered animation. The mechanical manipulation of puppets and objects to emulate living beings has a very long history in automata. Automata were popularised by Disney as animatronics.
Animators are artists who specialize in creating animation.
An artistic style originating in, and associated with, countries.
“I can draw an anime version of you, if you want.”
An animated work originated in Japan, regardless of the artistic style.
An animated work, regardless of the country of origin.
alternative spelling of animé|nodot=1, the resin of the courbaril.
The act of animating, or giving life or spirit.
The technique of making inanimate objects or drawings appear to move in motion pictures or computer graphics; the object (film, computer game, etc.) so produced
The state of being lively, brisk, or full of spirit and vigor; vivacity; spiritedness
“He recited the story with great animation.”
The condition of being animate or alive.
conversion from the inanimate to animate grammatical category
a style of Japanese film and television animation, typically aimed at adults as well as children.